Swordslinger wrote:NineInchNall wrote:
I mean, Wormtongue did it. Wormtongue presumably has a level, which we'll call X. In 3.x terms, power roughly doubles every 2 levels. Let's assume a direct relationship between diplomancer power and time required to achieve results. Let's further say it takes Wormtongue six months of work to do his thing. To get six months down to one day needs eight doublings, so an additional 16 levels. Let's be kind and say Grima's somehow 4th level, which puts us up to 20th level.
Okay, nice how you're using some weird time reduction formula that isn't used anywhere else in D&D. Are wizards going to now cast their spells twice as fast every 2 levels? Are fighters attacks doubling every 2 levels?
Dude... come on.
*banghead*
The point is that the power of characters' shticks is expected to grow exponentially. Yes, I'm making up the time reduction as part of a hypothetical example used for illustrative purposes. That is
irrelevant. Also, you are an idiot.
tenuki wrote:That said, I would call Gríma a quite powerful diplomancer -- I believe this is the first time I'm even writing the word -- one of the most powerful ones around at the time. Please also note that
- all Grima does is lull Théoden into inaction by nursing his fear and urging caution. It's not like he made Rohan go to war with Gondor just on a whim.
- it takes him years, not months, if Gandalf is to be believed.
- the whole thing is extremely well supported by narrative in the books.
Well, Grima's a powerful diplomancer
in that setting. If no one in Setting X is above 5th level, then 4th level abilities represent the penultimate rank of ability, and thus would rightly be called a "quite powerful" diplomancer.
tenuki wrote:In a game that I'd play -- let's say Earthdawn -- only a very powerful horror would be able to pull off something like that, at least if the victim is someone of significance who, even if a non-adept, would be heavily protected by wards and mages. However, getting the job done quickly and with lasting effect would require a full-on possession, essentially destroying or overriding the victim's soul.
This is basically another example of a setting with a level cap. The horror is "higher level" than everyone else, but still lower level than what is possible in D&D, Rifts, Exalted, WoD, GURPS, BESM, WotG, MnM, etc.
tenuki wrote:
I see where you're going, but I really don't want to get involved in the "does the existence of hopelessly OP magic justify the existence of only slightly less OP skill effects" debate.
That's actually not my basic point. The point is this question: By what criteria do you judge something implausible? Because from what you are saying below it seems that you think convincing the king to do some arbitrary thing based on a conversation is
implausible because you can't see it as
possible. And if that is the case, then that's fine. No, really.
tenuki wrote:Yeah. But I'm finding it just the slightest bit implausible that a ruler -- who should be thoroughly inured to all kinds of well-honed tongues with interests attached slobbering in his ears -- should do a full policy reversal based on a little chat with a single person who is not even a member of his court.
Consistency just requires that such reasoning (impossibility implies implausibility) also be applied to everything else; e.g., fucking invisibility rings.
But all of this is irrelevant to the thrust of the thread. To wit, that
having to speak in a funny voice in order to convince an NPC of something rather than roll some dice is
stupid.